Key Stage 3
Bring STEM education to life in the classroom
Featured ResourcesSiemens offers a portfolio of unique and engaging materials and practical activities based on the national curriculum and the ground-breaking projects Siemens is engaged in. Please download, share and enjoy.
KS3 Computing Resources
The Siemens Cybersecurity Challenge aims to supplement Computing lessons at KS3. The challenge is designed to familiarise students with cybersecurity, to enhance their safety online and to improve their knowledge and understanding of risks to their personal information online. Students will also develop an understanding of security logs and how they can be used to spot fraudulent behaviour on a network.
Driverless Car Challenge
The Siemens Driverless Car Challenge aims to supplement robotics education in Computing lessons at KS3. Contextualising robotics as part of the future drive towards autonomous vehicle technology, this resource consists of three classroom activities used in conjunction with the micro:bit programming platform. In this guide you will find the necessary notes to deliver introductory robotics learning in a variety of contexts, with or without having vehicles of your own.
Additionally, in this collection of resources you will find support materials for our interactive game, Siemens Self-Driving Challenge that can be used in conjunction with the micro:bit focussed activities or as a standalone activity.
KS3 Design and Technology Resources
Ingenious Engineering App
The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explanations of Siemens technology. As students complete the supporting worksheets, they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment.
KS3 Geography Resources
The Wildlife Trusts
Siemens and The Wildlife Trusts aim to help students learn more about their environment and the affects that human actions can have. By sharing the expertise of our partner charity and using Siemens’ technological know-how on sustainability and other topics, the resource will help students see that the issues are interconnected and demonstrate how possible solutions benefit both humanity and nature.
KS3 Maths Resources
Formula for Thrills
Developed in assosiation with Thorpe Park Formula for Thrills is a resource designed to contextualise mathematical reasoning for students in KS3. Through the design of a theme park students explore a range of topics including ratio and proportion, geometry and manipularing equations
KS3 Science Resources
Energy Farm Interactive Game
Designed to complement the KS3 Physics curriculum, Energy Farm introduces students to the opportunities and challenges presented by different energy generation technologies.
This lesson plan encourages pupils to learn more about what MRI imaging is, what it does, why it is useful and what it’s like to have a scan. It provides ideas for using the new MRI Scan Experience app and supports teachers in using both the app and other Siemens Education resources to produce an engaging and effective lesson. The MRI Scan Experience (Siemens Healthineers) app is available on iTunes (iPad only) and Google Play.
I can see clearly now
This topic is about the effective use of low energy light bulbs and how they have enabled the waterfront at Durban in South Africa to be transformed. The first episode sets the scene by showing how lighting is not only a technical process but has a social impact too. It then presents students with the challenge of finding the best way of producing cheap and even illumination over an area.